Appendix N, The Game Master

I’m late in piling on The Bandwagon (thanks to Traverse Fantasy for being the catalyst). I was originally too intimidated to throw my hat in, mostly because I was expecting all of these to be amazingly curated lists of extremely specific and impeccablly indie taste. While many were just that (and all have been fantastically made – check out elmcat’s entry roll), some were of a different tenor and vibe than I was expecting, so I’m going to try my hand at something equally different. My list is primarily made up of moments. Blips in time that vibrated so harmoniously with my gutbrains that I haven’t been the same since.

The First Gate And The Western Oracle from The NeverEnding Story (film)

Sphinx Intensifies

There’s something about the cutting back and forth between Atreyu’s upward gaze and the first gate’s sphinxes’ closed eyes from below. There’s a palpable tension, sure, but it feels like a sixth sense vibration in my brainstem. There’s Intention and Purpose and Presence and Menace behind those orange stone lids. When the lids finally lift to reveal a blinding, unknowable light behind them, the tension and maddening mystery peak. To my 40-odd-years-older eyes on a rewatch of the scene, the laser effects are hokey and the jump scare with the dead knight is weak, but the thrumming of the unspoken tension still hits.

Contrast that tension with the ease and warmth from the Western Oracle. There’s a mirroring here with two sets of sphinxes (although, on a rewatch I noted that one set is decidedly more boobish than the other), but I always felt jarred by the discontinuity of the snow field surrounding the second gate — why isn’t this more symmetrical? And then the crumbling of the Oracle at the end, like any help is going to be meager and fleeting.

How This Influences My Game

Other such moments

Sphinx Intensifies
Lamassu Lamassu

When We Broke HeroQuest

HeroQuest’s original TV commercial was Extremely My Shit™️, so I begged for a copy. I was enamored of the minis and the artwork and the whole vibe of the thing, but it took me a few years to scare up enough friends to play without the need to cajole. We pretty quickly found the seams and edges of the game, though, wanting more than the pretty mundane adventures available. There are only so many times you can drop a gargoyle onto the board and elicit genuine fright. One of my friends, who had more concrete D&D experience than the rest of us, suggested, “why don’t we just make up our own adventures?” This eye-opening moment led to so much more fun than we’d ever had before – NPCs, our own villain arcs, invented weapons and items. I picked up The Classic Dungeons & Dragons Game and it only expanded our play, eventually leading us to abandon the HeroQuest board altogether. (Like a lot of others, I bounced right off the rules, which seemed hopelessly opaque. The box was probably sold in my parents’ cross-country move, sadly, and it would be many years before I picked back up anything resembling B/X)

How this influences my game

Other such moments

Having run out of thematic moments, a more standard list